WebHow to remove "Script" field in inspector? - Unity Answers using UnityEngine; using UnityEditor; [CustomEditor(typeof(MyClassIDontWantToSeeScriptIn))] public class ScriptlessEditor : Editor { private static readonly string[] _dontIncludeMe = new string[] {"m_Script"}; public override void OnInspectorGUI() { serializedObject.Update(); WebThese instructions explain how to work with Material Variants. Programmers should consult the Material and MaterialEditor API documentation for information about how to work with Material Variants in scripts. Differences between Prefab Variants and Material Variants. The Material Variant workflow is mostly the same as the Prefab Variant workflow.
Disabling a Script attached to a game object in Unity C#
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How to remove "Script" field in inspector? - Unity Answers
WebApr 7, 2024 · The Inspector window docked in the Unity Editor Open an Inspector window To open an Inspector window, do one of the following: From the menu, select Windows > General > Inspector to open a floating Inspector window. From any window’s More Items menu (⋮), select Add Tab > Inspector to open an Inspector in a new tab. WebSep 7, 2016 · Prefab, is the way to store sort of blue-print of your object. Then you can easily instantiate that prefab (your gameobject with attached script). Other way is to Instantiate … WebSep 7, 2016 · 2. It is fairly easy to add any component to a game object on instantiation, including classes, using GameObject.AddComponent (). If your script is good to go from the start, you can do this inline. If you need to do anything with your script after adding it, you can create references as you instantiate. charnwood framing