WebOct 30, 2016 · Unity 5.x exposes the sorting layer and order in layer of SpriterRenderer, but not MeshRenderer. Fortunately, it's very easy setting these property of the MeshRenderer in code. I've created a simple solution for setting sorting layer and order in layer of any Renderer component using a simple component called SortingLayerSetter. It looks like ... WebApr 7, 2024 · Set the Renderer to an existing Sorting Layer or create a new one to determine its priority in the rendering queue. Change the value of the Order in Layer to set the …
Unity - Manual: 2D Sorting
WebThe layer the GameObject is in. You can use Layers for selective rendering from cameras or to ignore Raycasts. Unity generates 32 layers, labelled with integers from 0 to 31 and reserves layers 0 to 5 for its own systems. You can use layers 5 and above. To add or view a layer, click the Layout button in the top-right of the Editor window. WebOct 12, 2014 · Hello, I can't seem to set sortingLayerName. When I set it, my sprite disappears and ends up with no layer at all. His sorting layer order seems to work fine. Below is my code followed by the console output. Do I need to set it via mask or something? Thanks for the help!! Edit: The problem line, I believe, is 35 ** lithonia chb
Simple Question: Setting sprite.sortingLayerName - Unity Answers
WebFeb 15, 2016 · You basically put this into script : Code (csharp): public class ParticleSortingLayer : MonoBehaviour { void Start () { // Set the sorting layer of the particle system. particleSystem.renderer.sortingLayerName = "foreground"; particleSystem.renderer.sortingOrder = 2; } } It works for smallbit, Nov 21, 2013 #2 YJack … WebDec 30, 2016 · 1 I have 3 cameras and 3 canvases. Back Camera: depth = -5, Back Canvas: Sorting layer - BackLayer, Camera: depth = 0, Middle Canvas: Sorting layer - MiddleLayer, Camera: depth = 10, Front Canvas: Sorting layer - FrontLayer, Orders in canvases are also set (for SpriteRenderers, images, ui etc.) WebNov 6, 2024 · Rule of thumb: use up to ten layers and as less ordering as possible, 0 is the best. If ordering unavoidable - use component called HightPrioritySprite and LowPrioritySprite to set ordering priority programmatically on void Awake () to avoid magic number and confusions. lithonia ceiling occupancy sensor